#ifndef D_A_OBJ_PUZZLE_ISLAND_H #define D_A_OBJ_PUZZLE_ISLAND_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_smdl.h" class dAcOpuzzleIsland_c : public dAcObjBase_c { public: dAcOpuzzleIsland_c() {} virtual ~dAcOpuzzleIsland_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; static void rideCallback(dBgW *, dAcObjBase_c *, dAcObjBase_c *); private: /* 0x330 */ m3d::smdl_c mMdl; /* 0x34C */ nw4r::g3d::ResFile mResFile; /* 0x350 */ dBgW mBgW; }; #endif