#ifndef D_A_OBJ_ROCK_DRAGON_H #define D_A_OBJ_ROCK_DRAGON_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcORockDragon_c : public dAcObjBase_c { public: dAcORockDragon_c() : mStateMgr(*this) {} virtual ~dAcORockDragon_c() {} STATE_FUNC_DECLARE(dAcORockDragon_c, Upper_Wait); STATE_FUNC_DECLARE(dAcORockDragon_c, Upper_Move); STATE_FUNC_DECLARE(dAcORockDragon_c, Upper_End); STATE_FUNC_DECLARE(dAcORockDragon_c, Lower_Wait); STATE_FUNC_DECLARE(dAcORockDragon_c, Lower_RockCatch); STATE_FUNC_DECLARE(dAcORockDragon_c, Lower_End); STATE_FUNC_DECLARE(dAcORockDragon_c, BossRoom_Wait); private: /* 0x??? */ STATE_MGR_DECLARE(dAcORockDragon_c); }; #endif