#ifndef D_A_OBJ_ROLL_ROCK_H #define D_A_OBJ_ROLL_ROCK_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOrollRock_c : public dAcObjBase_c { public: dAcOrollRock_c() : mStateMgr(*this) {} virtual ~dAcOrollRock_c() {} STATE_FUNC_DECLARE(dAcOrollRock_c, Wait); STATE_FUNC_DECLARE(dAcOrollRock_c, Slope); STATE_FUNC_DECLARE(dAcOrollRock_c, SlopeWait); STATE_FUNC_DECLARE(dAcOrollRock_c, SwitchStop); STATE_FUNC_DECLARE(dAcOrollRock_c, PathMove); STATE_FUNC_DECLARE(dAcOrollRock_c, PathJump); STATE_FUNC_DECLARE(dAcOrollRock_c, PathJumpArrive); STATE_FUNC_DECLARE(dAcOrollRock_c, GrabCarry); STATE_FUNC_DECLARE(dAcOrollRock_c, StopSink); STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoWait); STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoPathMove); STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoStop); STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoPreWait); STATE_FUNC_DECLARE(dAcOrollRock_c, BossDemoPrePathMove); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOrollRock_c); }; #endif