#ifndef D_A_OBJ_SHRINE_BEF_INSIDE_H #define D_A_OBJ_SHRINE_BEF_INSIDE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" class dAcOshrineBefInside_c : public dAcObjBase_c { public: dAcOshrineBefInside_c() {} virtual int create() override; virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual ~dAcOshrineBefInside_c() {} virtual int actorExecute() override; private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mModel[2]; /* 0x36C */ dBgW mCollision; }; #endif