#ifndef D_A_OBJ_STONE_STAND_H #define D_A_OBJ_STONE_STAND_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOStoneStand_c : public dAcObjBase_c { public: dAcOStoneStand_c() : mStateMgr(*this) {} virtual ~dAcOStoneStand_c() {} STATE_FUNC_DECLARE(dAcOStoneStand_c, Wait); STATE_FUNC_DECLARE(dAcOStoneStand_c, Shake); STATE_FUNC_DECLARE(dAcOStoneStand_c, OnSwitch); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOStoneStand_c); }; #endif