#ifndef D_A_OBJ_STOPPING_ROPE_H #define D_A_OBJ_STOPPING_ROPE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "s/s_StateInterfaces.hpp" class dAcOStoppingRope_c : public dAcObjBase_c { public: dAcOStoppingRope_c() : mStateMgr(*this) {} virtual ~dAcOStoppingRope_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; void changeState(const sStateIDIf_c &value) { mStateMgr.changeState(value); } STATE_FUNC_DECLARE(dAcOStoppingRope_c, Wait); STATE_FUNC_DECLARE(dAcOStoppingRope_c, SwitchOn); private: /* 0x330 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ dBgW mBgW; /* 0x360 */ dCcD_Sph mCollider; /* 0x6B0 */ STATE_MGR_DECLARE(dAcOStoppingRope_c); /* 0x6EC */ u8 padding_0x6EC[16]; }; #endif