#ifndef D_A_OBJ_SW_SWORD_BEAM_H #define D_A_OBJ_SW_SWORD_BEAM_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOSwSwordBeam_c : public dAcObjBase_c { public: dAcOSwSwordBeam_c() : mStateMgr(*this) {} virtual ~dAcOSwSwordBeam_c() {} STATE_FUNC_DECLARE(dAcOSwSwordBeam_c, Wait); STATE_FUNC_DECLARE(dAcOSwSwordBeam_c, Rotate); STATE_FUNC_DECLARE(dAcOSwSwordBeam_c, RotateEnd); STATE_FUNC_DECLARE(dAcOSwSwordBeam_c, OnSwitch); STATE_FUNC_DECLARE(dAcOSwSwordBeam_c, End); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOSwSwordBeam_c); }; #endif