#ifndef D_A_OBJ_TARZAN_POLE_H #define D_A_OBJ_TARZAN_POLE_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_smdl.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" class dAcOTarzanPole_c : public dAcObjBase_c { public: dAcOTarzanPole_c() {} virtual ~dAcOTarzanPole_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: static dCcD_SrcSph sCcSrc; static const f32 sXOffset; static const f32 sYOffset; /* 0x330 */ nw4r::g3d::ResFile mBrres; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ dBgW mBgCollider; /* 0x560 */ dCcD_Sph mCollider; /* 0x6b0 */ mVec3_c mVec; // TODO: Find better name, once we've figured out it's purpose /* 0x6bc */ f32 mFloat; // TODO: No usage found yet }; #endif