#ifndef D_A_OBJ_TERRY_ISLAND_H #define D_A_OBJ_TERRY_ISLAND_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOterryIsland_c : public dAcObjBase_c { public: dAcOterryIsland_c() : mStateMgr(*this) {} virtual ~dAcOterryIsland_c() {} STATE_FUNC_DECLARE(dAcOterryIsland_c, Wait); STATE_FUNC_DECLARE(dAcOterryIsland_c, Vanish); STATE_FUNC_DECLARE(dAcOterryIsland_c, Vacuum); STATE_FUNC_DECLARE(dAcOterryIsland_c, Smoke); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOterryIsland_c); }; #endif