#ifndef D_A_O_TTOD3_STONE_FIGURE_H #define D_A_O_TTOD3_STONE_FIGURE_H #include "c/c_math.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOtoD3StoneFigure_c : public dAcObjBase_c { public: dAcOtoD3StoneFigure_c() : mStateMgr(*this) {} virtual ~dAcOtoD3StoneFigure_c() {} virtual bool createHeap() override; virtual int create() override; virtual int actorExecute() override; virtual int draw() override; virtual int doDelete() override; virtual void doInteraction(s32) override; STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, OneEye); STATE_FUNC_DECLARE(dAcOtoD3StoneFigure_c, Eyes); private: f32 getYPos() { return mPosition.y + sHeight; } const char *getModelName() const; bool isStoneOfTrialsPlaced() const; bool hasStoneOfTrials() const; static f32 sRadius; static f32 sHeight; static dCcD_SrcCyl sCcSrc; nw4r::g3d::ResFile mResFile; m3d::smdl_c mMdl; STATE_MGR_DECLARE(dAcOtoD3StoneFigure_c); dCcD_Cyl mCollision; u8 mExitId; bool mIsSkyKeepAlreadyOpen; }; #endif