#ifndef D_A_OBJ_TRAP_ROCK_1_H #define D_A_OBJ_TRAP_ROCK_1_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" class dAcOtrapRock1_c : public dAcObjBase_c { public: dAcOtrapRock1_c() : mStateMgr(*this) {} virtual ~dAcOtrapRock1_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dAcOtrapRock1_c, TrapWait); STATE_FUNC_DECLARE(dAcOtrapRock1_c, TrapAction); STATE_FUNC_DECLARE(dAcOtrapRock1_c, TrapReturn); private: /* 0x300 */ nw4r::g3d::ResFile mResFile; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ dBgW mBgW; /* 0x560 */ STATE_MGR_DECLARE(dAcOtrapRock1_c); /* 0x59C */ u8 mActivationSceneFlag; /* 0x59D */ u8 mReturnSceneFlag; /* 0x59E */ s16 field_0x59E; /* 0x5A0 */ s16 field_0x5A0; /* 0x5A2 */ s16 field_0x5A2; /* 0x5A4 */ u8 mFrameCounter; /* 0x5A5 */ s8 field_0x5A5; }; #endif