#ifndef D_A_OBJ_TREASURE_ISLAND_H #define D_A_OBJ_TREASURE_ISLAND_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_anmtexsrt.h" #include "toBeSorted/d_d3d.h" class dAcOtreasureIsland_c : public dAcObjBase_c { public: dAcOtreasureIsland_c() {} virtual int create() override; virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual ~dAcOtreasureIsland_c() {} virtual int actorExecute() override; private: const static f32 unkFloat0; const static f32 unkFloat1; /* 0x330 */ d3d::UnkWithWater waterStuff; /* 0x348 */ m3d::smdl_c mModel; /* 0x364 */ m3d::smdl_c mWater00; /* 0x380 */ m3d::smdl_c mWater01; /* 0x39C */ m3d::anmTexSrt_c mWaterSrt00; /* 0x3C8 */ m3d::anmTexSrt_c mWaterSrt01; /* 0x3F4 */ nw4r::g3d::ResFile mResFile; /* 0x3F8 */ dBgW mCollision; /* 0x608 */ u8 subtype; }; #endif