#ifndef D_A_OBJ_TREASURE_ISLAND_B_H #define D_A_OBJ_TREASURE_ISLAND_B_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOtreasureIslandB_c : public dAcObjBase_c { public: dAcOtreasureIslandB_c() : mStateMgr(*this) {} virtual ~dAcOtreasureIslandB_c() {} STATE_FUNC_DECLARE(dAcOtreasureIslandB_c, Wait); STATE_FUNC_DECLARE(dAcOtreasureIslandB_c, CoverBreak); private: /* 0x??? */ STATE_MGR_DECLARE(dAcOtreasureIslandB_c); }; #endif