#ifndef D_A_OBJ_TUBO_H #define D_A_OBJ_TUBO_H #include "common.h" #include "d/a/d_a_base.h" #include "d/a/npc/d_a_npc_ce_friend.h" #include "d/a/npc/d_a_npc_ce_lady.h" #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_s_acch.h" #include "d/col/cc/d_cc_d.h" #include "d/d_shadow.h" #include "d/flag/sceneflag_manager.h" #include "m/m3d/m_smdl.h" #include "m/m_angle.h" #include "m/m_quat.h" #include "m/m_vec.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "toBeSorted/d_emitter.h" class dAcOtubo_c : public dAcObjBase_c { public: dAcOtubo_c() : mStateMgr(*this), field_0x8F0(this) {} virtual ~dAcOtubo_c() {} virtual int doDelete() override; virtual int draw() override; virtual bool createHeap() override; virtual int actorCreate() override; virtual int actorPostCreate() override; virtual int actorExecute() override; virtual void registerInEvent() override; bool checkCarryType() const; void destroy(); void calcRoll(); void adjustRoll(); void attemptDestroy(); void fn_272_2670(); mVec3_c getCenter() const; void attemptDestroyOnWall(const u32 ¶m0 = 0, const bool ¶m1 = true); void fn_272_2E60(const mVec3_c &); void fn_272_3020(); void addPickupTarget(); void adjustAngle(); void adjustSpeed(); bool checkSlope(); bool fn_272_3660(); bool checkInvalidGround(); bool checkOnLava(); bool checkSubmerged(); bool fn_272_38A0(); bool fn_272_38C0(); bool checkRollHitMaybe(); void playRollSound(); bool checkOnLog_0xE4E() const; u8 getSubtype() const { return mParams & 0xF; // 0 -> Tubo00, Else -> Tubo01 } int getParams_0x3000() const { return mParams >> 12 & 0x3; } u8 getParams_0xC000() const { return mParams >> 14 & 0x3; } u8 getSceneflag() const { return mParams >> 4 & 0xFF; } bool checkSceneflag() { return SceneflagManager::sInstance->checkFlag(mRoomID, mSceneflag); } STATE_FUNC_DECLARE(dAcOtubo_c, Wait); STATE_FUNC_DECLARE(dAcOtubo_c, Grab); STATE_FUNC_DECLARE(dAcOtubo_c, Put); STATE_FUNC_DECLARE(dAcOtubo_c, Slope); STATE_FUNC_DECLARE(dAcOtubo_c, Rebirth); private: /* 0x330 */ nw4r::g3d::ResFile mRes; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ dShadowCircle_c mShdw; /* 0x358 */ dBgS_AcchCir mAcchCir; /* 0x3B4 */ dBgS_ObjAcch mObjAcch; /* 0x764 */ dCcD_Sph mSph; /* 0x8B4 */ STATE_MGR_DECLARE(dAcOtubo_c); /* 0x8F0 */ dAcObjRef_unk field_0x8F0; /* 0x91C */ dWaterEffect_c mEff_0x91C; /* 0x964 */ dAcRef_c mCeLady; /* 0x970 */ dAcRef_c mCeFriend; /* 0x97C */ mQuat_c mQuat_0x97C; /* 0x98C */ mQuat_c mQuat_0x98C; /* 0x99C */ mQuat_c mQuat_0x99C; /* 0x9AC */ mVec3_c field_0x9AC; /* 0x9B8 */ mVec3_c field_0x9B8; /* 0x9C4 */ mAng field_0x9C4; /* 0x9C6 */ mAng field_0x9C6; /* 0x9C8 */ mAng field_0x9C8; /* 0x9CA */ mAng field_0x9CA; /* 0x9CC */ mAng field_0x9CC; /* 0x9D0 */ f32 field_0x9D0; /* 0x9D4 */ f32 field_0x9D4; /* 0x9D8 */ f32 field_0x9D8; /* 0x9DC */ f32 field_0x9DC; /* 0x9E0 */ f32 field_0x9E0; /* 0x9E4 */ f32 field_0x9E4; /* 0x9E8 */ u16 mTimer_0x9E8; /* 0x9EA */ bool mbMovingForward; /* 0x9EB */ bool mbField_0x9EB; /* 0x9EC */ bool mbField_0x9EC; /* 0x9ED */ bool mbField_0x9ED; /* 0x9EE */ bool mbField_0x9EE; /* 0x9EF */ bool mbField_0x9EF; /* 0x9F0 */ bool mbField_0x9F0; /* 0x9F1 */ bool mbField_0x9F1; /* 0x9F2 */ bool mbSubmerged; /* 0x9F2 */ bool mbField_0x9F3; /* 0x9F4 */ u8 mTimer_0x9F4; /* 0x9F5 */ u8 mTimer_0x9F5; /* 0x9F6 */ u8 field_0x9F6; /* 0x9F7 */ u8 mTimer_0x9F7; /* 0x9F8 */ u8 mSceneflag; /* 0x9F9 */ u8 mSubtype; /* 0x9FC */ int field_0x9FC; static dCcD_SrcSph sSphSrc; }; #endif