#ifndef D_A_OBJ_VORTEX_H #define D_A_OBJ_VORTEX_H #include "d/a/obj/d_a_obj_base.h" #include "s/s_State.hpp" class dAcOVortex_c : public dAcObjBase_c { public: dAcOVortex_c() : mStateMgr(*this) {} virtual ~dAcOVortex_c() {} STATE_FUNC_DECLARE(dAcOVortex_c, Wait); STATE_FUNC_DECLARE(dAcOVortex_c, Appear); void triggerActivation() { setActorProperty(AC_PROP_0x4); field_0x870 = 1; } private: /* 0x??? */ STATE_MGR_DECLARE(dAcOVortex_c); /* 0x??? */ u8 field____[0x870 - 0x36C]; /* 0x870 */ u8 field_0x870; }; #endif