#ifndef D_A_OBJ_WATER_JAR_H #define D_A_OBJ_WATER_JAR_H #include "common.h" #include "d/a/d_a_salbage_obj.h" #include "d/col/cc/d_cc_d.h" #include "m/m3d/m_anmchr.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "s/s_State.hpp" #include "toBeSorted/actor_event.h" #include "toBeSorted/d_emitter.h" class dAcOWaterJar_c : public dAcSalbageObj_c { public: dAcOWaterJar_c() : mEvent(*this, nullptr), dAcSalbageObj_c(&mMdl1, SALVAGE_OBJ_WATER_JAR) {} virtual ~dAcOWaterJar_c() {} STATE_VIRTUAL_OVERRIDE_FUNC_DECLARE(dAcOWaterJar_c, dAcSalbageObj_c, DemoThrow); private: /* 0x970 */ ActorEventRelated mEvent; /* 0x9C0 */ nw4r::g3d::ResFile mResMaybe; /* 0x9C4 */ m3d::smdl_c mMdl1; /* 0x9E0 */ m3d::smdl_c mMdl2; /* 0x9FC */ m3d::anmChr_c mAnm; /* 0xA34 */ dEmitter_c mEffect; /* 0xA68 */ u8 _0xA68[0xA6C - 0xA68]; /* 0xA6C */ dCcD_Cyl mCcCyl; }; #endif