#ifndef D_A_OBJ_WATER_SHIELD_H #define D_A_OBJ_WATER_SHIELD_H #include "d/a/obj/d_a_obj_base.h" #include "d/col/bg/d_bg_w.h" #include "m/m3d/m_anmmatclr.h" #include "m/m3d/m_anmtexsrt.h" #include "m/m3d/m_smdl.h" #include "nw4r/g3d/res/g3d_resfile.h" #include "toBeSorted/stage_render_stuff.h" class dAcOwaterShield_c : public dAcObjBase_c { public: dAcOwaterShield_c() : mScnCallback(this) {} virtual ~dAcOwaterShield_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: /* 0x330 */ nw4r::g3d::ResFile mRes; /* 0x334 */ m3d::smdl_c mMdl; /* 0x350 */ dBgW mBgW; /* 0x560 */ m3d::anmTexSrt_c mAnmSrt; /* 0x58C */ m3d::anmMatClr_c mAnmClr; /* 0x5B8 */ dScnCallback_c mScnCallback; }; #endif