#ifndef D_SND_ANIM_SOUND_H #define D_SND_ANIM_SOUND_H #include "d/snd/d_snd_types.h" #include "nw4r/snd/snd_AnimSound.h" // Could also inherit from AnimSound class dSndAnimSound_c { public: dSndAnimSound_c(dSoundSource_c *source); void setData(const void *data, const char *name); void setFrame(f32 frame); void resetFrame(f32 frame); void setRate(f32 rate); void setCallback(dSoundSource_c *source); void setCallback(nw4r::snd::AnimSound::Callback cb, void *userData); void shutdown() { mSound.Shutdown(); } void setField_0x98(f32 value) { field_0x98 = value; } private: static void animCallback(int, s32, const char *, UNKWORD, void *userData); /* 0x00 */ nw4r::snd::AnimSound mSound; /* 0x90 */ const void *mpData; /* 0x94 */ f32 mRate; // TODO - is this actually used? /* 0x98 */ f32 field_0x98; /* 0x9C */ bool mNeedFrameReset; /* 0xA0 */ nw4r::snd::AnimSound::PlayDirection mDirection; }; #endif