#ifndef D_T_D3_SCENE_CHANGE_H #define D_T_D3_SCENE_CHANGE_H #include "d/t/d_tg.h" class dTgD3SceneChange_c : public dTg_c { public: dTgD3SceneChange_c() {} virtual ~dTgD3SceneChange_c() {} private: }; #endif