#ifndef D_T_DEFEAT_BOSS_H #define D_T_DEFEAT_BOSS_H #include "d/t/d_tg.h" class dTgDefeatBoss_c : public dTg_c { public: dTgDefeatBoss_c() {} virtual ~dTgDefeatBoss_c() {} u16 getSceneflag(); s32 getSceneflagPolarity(); u32 getStoryflag(); s32 getStoryflagPolarity(); static void getDungeonFlagIndex(u32 &outFlagIdx); bool checkDungeonFlag(); virtual int create() override; virtual int actorExecute() override; private: /* 0xFC */ s8 mSceneflagPolarity; /* 0xFD */ s8 mStoryflagPolarity; }; #endif