#ifndef D_T_EVENT_F_H #define D_T_EVENT_F_H #include "common.h" #include "d/flag/storyflag_manager.h" #include "d/t/d_tg.h" #include "m/m_mtx.h" #include "toBeSorted/actor_event.h" class dTgEventF_c : public dTg_c { public: dTgEventF_c() : mActorEvent(*this, nullptr) {} virtual ~dTgEventF_c() {} virtual int create() override; virtual int doDelete() override; static int checkStoryflagValid(u32); static bool checkUncommitedStoryFlagValue(u32); static void setStoryFlag(StoryFlags_e); static void unsetStoryFlag(StoryFlags_e); virtual int actorExecute() override; virtual int actorExecuteInEvent() override; virtual int draw() override; private: /* 0x0FC */ ActorEventRelated mActorEvent; /* 0x14C */ mMtx_c mMatrix; /* 0x17C */ u32 mEventId; /* 0x180 */ u32 mSetStoryflag; /* 0x184 */ u32 mTrigStoryflag; /* 0x188 */ u32 mSubtype; }; #endif