#ifndef D_T_OBJ_FAIRY_H #define D_T_OBJ_FAIRY_H #include "d/a/obj/d_a_obj_fairy.h" #include "d/t/d_tg.h" class dTgFairy_c : public dTg_c { public: dTgFairy_c() {} virtual ~dTgFairy_c() {} virtual bool createHeap() override; virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: void createFairies(); mVec3_c calcLocation(const f32 &); f32 calcRnd(const f32 &, const f32 &); dAcRef_c *mpFairyRefs; s32 mCount; }; #endif