#ifndef D_T_GEKOTAG_H #define D_T_GEKOTAG_H #include "d/a/d_a_base.h" #include "d/a/e/d_a_e_geko.h" #include "d/t/d_tg.h" #include "s/s_State.hpp" class dTgGekoTag : public dTg_c { public: dTgGekoTag() : mStateMgr(*this) {} virtual ~dTgGekoTag() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; STATE_FUNC_DECLARE(dTgGekoTag, Wait); private: void doExecute(); s32 getNumGeko() const { return (mParams >> 16) & 0xF; } s32 getNoSpawnRadiusParm() const { return mParams & 0xFF; } u8 getGekoParam() const { return (mParams >> 20) & 0x3; } u8 getParm3() const { return (mParams >> 22) & 0xFF; } f32 getNoSpawnRadius() const { return getNoSpawnRadiusParm() != 0xFF ? getNoSpawnRadiusParm() * 100.0f : 100.0f; } /* 0x0FC */ STATE_MGR_DECLARE(dTgGekoTag); /* 0x138 */ dAcRef_c mRefs[15]; /* 0x1EC */ u8 field_0x1EC[0x1F0 - 0x1EC]; /* 0x1F0 */ f32 mNoSpawnRadius; /* 0x1F4 */ s32 mNumGeko; /* 0x1F8 */ u16 mTimer1; /* 0x1FA */ u16 mTimer2; /* 0x1FC */ u8 mGekoParam; // seemingly unused /* 0x1FD */ u8 field_0x1FD; }; #endif