#ifndef D_T_TIME_DOOR_BEAM_H #define D_T_TIME_DOOR_BEAM_H #include "d/t/d_tg.h" #include "m/m_mtx.h" class dTgTimeDoorBeam_c : public dTg_c { public: dTgTimeDoorBeam_c() {} virtual ~dTgTimeDoorBeam_c() {} virtual int create() override; virtual int doDelete() override; virtual int actorExecute() override; virtual int draw() override; private: bool checkPlayerPosInMtx(); mMtx_c matrix; }; #endif