#ifndef EGG_TYPES_H #define EGG_TYPES_H #include "common.h" // Types pulled from ogws // May need to remove/add later namespace EGG { // gfx class CapTexture; class CpuTexture; class DrawGX; class DrawPathBase; class DrawPathBloom; class DrawPathDOF; class DrawPathHDR; class DrawPathLightMap; class DrawPathShadowVolume; class Fog; class FogManager; class G3DUtility; class GfxEngine; class GXUtility; class IDrawGX; class IScnProc; class IScnProcModel; class LightObject; class LightManager; class LightTexture; class LightTextureManager; class ModelBoundingInfo; class ModelEx; class ModelSnapshot; class PostEffectBase; class PostEffectBlur; class PostEffectBlurGather; class PostEffectHDR; class PostEffectMask; class PostEffectMaskDOF; class PostEffectSimple; class PostEffectUnk2; class ResTIMG; class ScnRenderer; class ScnRootEx; class Screen; class ScreenEffectBase; class ShadowTextureManager; class ShadowTexture; class StateGX; class StateGX; class TextureBuffer; // math template class Math; class Matrix33f; class Matrix34f; class Matrix44f; class Quatf; class Vector2f; class Vector3f; // core class Allocator; class Archive; class AsyncDisplay; template class IBinary; template class TBitFlag; class CntFile; class ColorFader; class Decomp; class Display; class Disposer; class DvdFile; class DvdRipper; class ExpHeap; class Fader; class Heap; class FrmHeap; class Scene; class SceneManager; class Thread; class Video; class Xfb; class XfbManager; // audio class ArcPlayer; class IAudioMgr; class SimpleAudioMgr; class SoundHeapMgr; // util class Exception; class MsgRes; } // namespace EGG #endif