#ifndef M_TYPES_H #define M_TYPES_H #include "common.h" class mFaderBase_c; class mFader_c; class mColorFader_c; class mWipeFader_c; // Heap Stuff struct mHeap; // Maybe just a namespace? class mAllocator_c; class mHeapAllocator_c; // Math Stuff class mMtx_c; class mQuat_c; struct mAng; class mAng3_c; class mVec3_c; class mFrustum_c; namespace m2d { class Layout_c; class AnmResV2_c; class AnmGroup_c; class Simple_c; class FrameCtrl_c; class AnmGroupBase_c; class Base_c; class ResAccIf_c; } // namespace m2d namespace m3d { class mdl_c; // also contains ::callback_c ::mdlCallback_c class smdl_c; class bmdl_c; class scnLeaf_c; class banm_c; class fanm_c; class anmChr_c; class anmChrBlend_c; class anmMatClr_c; // also contains ::child_c class anmTexPat_c; // also contains ::child_c class anmTexSrt_c; // also contains ::child_c class anmVis_c; class capture_c; class calcRatio_c; } // namespace m3d class mDvd_command_c; class mDvd_param_c; class mDvd_toMainRam_c; class mDvd_callback_c; class mDvd_mountMemArchive_c; namespace mDvd { class MyThread_c; template // types are from EGG::StreamDecomp[LH/LRC/RL/LZ] class TUncompressedInfo_c; } // namespace mDvd #endif