#ifndef RVL_SDK_GX_BUMP_H #define RVL_SDK_GX_BUMP_H #include "common.h" #include "rvl/GX/GXTypes.h" #ifdef __cplusplus extern "C" { #endif void GXSetTevIndirect( GXTevStageID tevStage, GXIndTexStageID texStage, GXIndTexFormat texFmt, GXIndTexBiasSel biasSel, GXIndTexMtxID mtxId, GXIndTexWrap wrapS, GXIndTexWrap wrapT, GXBool addPrev, GXBool utcLod, GXIndTexAlphaSel alphaSel ); void GXSetIndTexMtx(GXIndTexMtxID id, const f32 offset[2][3], s8 scaleExp); void GXSetIndTexCoordScale(GXIndTexStageID stage, GXIndTexScale scaleS, GXIndTexScale scaleT); void GXSetIndTexOrder(GXIndTexStageID stage, GXTexCoordID coord, GXTexMapID map); void GXSetNumIndStages(u8 num); void GXSetTevDirect(GXTevStageID stage); void __GXUpdateBPMask(void); void __GXSetIndirectMask(u32 mask); void __GXFlushTextureState(void); #ifdef __cplusplus } #endif #endif