#ifndef D_SWORD_SWING_EFFECT_MGR_H #define D_SWORD_SWING_EFFECT_MGR_H #include "m/m_color.h" #include "m/m_vec.h" #include "toBeSorted/d_sword_swing_effect.h" // TODO better name class dSwordSwingEffectProcMgr_c { private: /* 0x00 */ dSwordSwingEffectProc_c mProc; /* 0x2C */ bool mIsActive; /* 0x30 */ mColor mC1; /* 0x34 */ mColor mC2; /* 0x38 */ mVec3_c field_0x38; /* 0x44 */ mVec3_c field_0x44; void createSwingEntries(const mVec3_c &v1, const mVec3_c &v2); public: dSwordSwingEffectProcMgr_c() : mC1(0xFF, 0xFF, 0xFF, 0x40), mC2(0xFF, 0xFF, 0xFF, 0x20) {} virtual ~dSwordSwingEffectProcMgr_c() {} void setColor1(mColor c1) { mC1 = c1; } void setColor2(mColor c1) { mC2 = c1; } void setActive(bool v) { mIsActive = v; } bool create(s32 num, mAllocator_c *alloc, EGG::ResTIMG *pImg, f32 scale) { return mProc.create(num, alloc, pImg, scale); } void calc(const mVec3_c &v1, const mVec3_c &v2); void entry(); }; #endif