#ifndef TOBESORTED_ITEM_MDL_ITEM_H #define TOBESORTED_ITEM_MDL_ITEM_H #include "m/m3d/m_smdl.h" #include "toBeSorted/item_mdl.h" class dItemMdlItem_c : public dItemMdl_c { public: /* 0x08 */ virtual ~dItemMdlItem_c() {} /* 0x0C */ virtual bool init(u16 itemId, dAcItem_c *item, mAllocator_c *allocator) override; /* 0x10 */ virtual void setDrawMode(u8) override; /* 0x14 */ virtual void setScale(const mVec3_c &scale) override; /* 0x18 */ virtual void setLocalMtx(const mMtx_c &mtx) override; /* 0x1C */ virtual void draw() override; /* 0x20 */ virtual void changeItemId(u16 itemId) override; /* 0x24 */ virtual void setPriorityDraw() override; /* 0x28 */ virtual void unsetPriorityDraw() override; /* 0x2C */ virtual m3d::smdl_c *getMdl() override; static bool isMdlForItemId(u16 itemId); private: struct MdlConfig { const char *resFile; const char *mdlName; }; static const MdlConfig sMdlConfig[]; static const u8 sMdlIdx[]; /* 0x18 */ m3d::smdl_c mMdl; }; #endif