#ifndef TOBESORTED_ITEM_MDL_LIGHT_FRUIT_H #define TOBESORTED_ITEM_MDL_LIGHT_FRUIT_H #include "m/m3d/m_smdl.h" #include "m/m3d/m_anmtexsrt.h" #include "toBeSorted/item_mdl.h" class dItemMdlLightFruit_c : public dItemMdl_c { public: /* 0x08 */ virtual ~dItemMdlLightFruit_c() {} /* 0x0C */ virtual bool init(u16 itemId, dAcItem_c *item, mAllocator_c *allocator) override; /* 0x10 */ virtual void setDrawMode(u8) override; /* 0x14 */ virtual void setScale(const mVec3_c &scale) override; /* 0x18 */ virtual void setLocalMtx(const mMtx_c &mtx) override; /* 0x1C */ virtual void draw() override; /* 0x20 */ virtual void changeItemId(u16 itemId) override; /* 0x24 */ virtual void setPriorityDraw() override; /* 0x28 */ virtual void unsetPriorityDraw() override; static bool isMdlForItemId(u16 itemId); private: /* 0x18 */ m3d::smdl_c mPutMdl; /* 0x34 */ m3d::smdl_c mGetMdl; /* 0x50 */ m3d::anmTexSrt_c mPutAnmTexSrt; /* 0x7C */ m3d::anmTexSrt_c mGetAnmTexSrt; }; #endif