#include "d/a/b/d_a_b_asura_arm.h" SPECIAL_ACTOR_PROFILE(ASURA_ARM, dAcAsuraArm_c, fProfile::ASURA_ARM, 0x118, 0, 0); STATE_DEFINE(dAcAsuraArm_c, Pulled); STATE_DEFINE(dAcAsuraArm_c, Wait); STATE_DEFINE(dAcAsuraArm_c, Demo); void dAcAsuraArm_c::initializeState_Pulled() {} void dAcAsuraArm_c::executeState_Pulled() {} void dAcAsuraArm_c::finalizeState_Pulled() {} void dAcAsuraArm_c::initializeState_Wait() {} void dAcAsuraArm_c::executeState_Wait() {} void dAcAsuraArm_c::finalizeState_Wait() {} void dAcAsuraArm_c::initializeState_Demo() {} void dAcAsuraArm_c::executeState_Demo() {} void dAcAsuraArm_c::finalizeState_Demo() {}