#include "d/a/b/d_a_b_asura_foot.h" SPECIAL_ACTOR_PROFILE(ASURA_FOOT, dAcAsuraFoot_c, fProfile::ASURA_FOOT, 0x119, 0, 0); STATE_DEFINE(dAcAsuraFoot_c, Pulled); STATE_DEFINE(dAcAsuraFoot_c, Wait); void dAcAsuraFoot_c::initializeState_Pulled() {} void dAcAsuraFoot_c::executeState_Pulled() {} void dAcAsuraFoot_c::finalizeState_Pulled() {} void dAcAsuraFoot_c::initializeState_Wait() {} void dAcAsuraFoot_c::executeState_Wait() {} void dAcAsuraFoot_c::finalizeState_Wait() {}