#include "d/a/b/d_a_b_girahimu3_second.h" SPECIAL_ACTOR_PROFILE(B_GIRAHIMU3_SECOND, dAcGirahimu3Second_c, fProfile::B_GIRAHIMU3_SECOND, 0x112, 0, 0); STATE_DEFINE(dAcGirahimu3Second_c, Demo); STATE_DEFINE(dAcGirahimu3Second_c, Demo2); STATE_DEFINE(dAcGirahimu3Second_c, Wait); STATE_DEFINE(dAcGirahimu3Second_c, Walk); STATE_DEFINE(dAcGirahimu3Second_c, Attack); STATE_DEFINE(dAcGirahimu3Second_c, CounterAttack); STATE_DEFINE(dAcGirahimu3Second_c, Disturb); STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamDamage); STATE_DEFINE(dAcGirahimu3Second_c, GuardSword); STATE_DEFINE(dAcGirahimu3Second_c, Provoke); STATE_DEFINE(dAcGirahimu3Second_c, KnifeReady); STATE_DEFINE(dAcGirahimu3Second_c, KnifeAttack); STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamReady); STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamAttack); STATE_DEFINE(dAcGirahimu3Second_c, SwordBeamRally); STATE_DEFINE(dAcGirahimu3Second_c, GuardJust); STATE_DEFINE(dAcGirahimu3Second_c, Damage); STATE_DEFINE(dAcGirahimu3Second_c, SummonSword); STATE_DEFINE(dAcGirahimu3Second_c, EscapeWarp); void dAcGirahimu3Second_c::initializeState_Demo() {} void dAcGirahimu3Second_c::executeState_Demo() {} void dAcGirahimu3Second_c::finalizeState_Demo() {} void dAcGirahimu3Second_c::initializeState_Demo2() {} void dAcGirahimu3Second_c::executeState_Demo2() {} void dAcGirahimu3Second_c::finalizeState_Demo2() {} void dAcGirahimu3Second_c::initializeState_Wait() {} void dAcGirahimu3Second_c::executeState_Wait() {} void dAcGirahimu3Second_c::finalizeState_Wait() {} void dAcGirahimu3Second_c::initializeState_Walk() {} void dAcGirahimu3Second_c::executeState_Walk() {} void dAcGirahimu3Second_c::finalizeState_Walk() {} void dAcGirahimu3Second_c::initializeState_Attack() {} void dAcGirahimu3Second_c::executeState_Attack() {} void dAcGirahimu3Second_c::finalizeState_Attack() {} void dAcGirahimu3Second_c::initializeState_CounterAttack() {} void dAcGirahimu3Second_c::executeState_CounterAttack() {} void dAcGirahimu3Second_c::finalizeState_CounterAttack() {} void dAcGirahimu3Second_c::initializeState_Disturb() {} void dAcGirahimu3Second_c::executeState_Disturb() {} void dAcGirahimu3Second_c::finalizeState_Disturb() {} void dAcGirahimu3Second_c::initializeState_SwordBeamDamage() {} void dAcGirahimu3Second_c::executeState_SwordBeamDamage() {} void dAcGirahimu3Second_c::finalizeState_SwordBeamDamage() {} void dAcGirahimu3Second_c::initializeState_GuardSword() {} void dAcGirahimu3Second_c::executeState_GuardSword() {} void dAcGirahimu3Second_c::finalizeState_GuardSword() {} void dAcGirahimu3Second_c::initializeState_Provoke() {} void dAcGirahimu3Second_c::executeState_Provoke() {} void dAcGirahimu3Second_c::finalizeState_Provoke() {} void dAcGirahimu3Second_c::initializeState_KnifeReady() {} void dAcGirahimu3Second_c::executeState_KnifeReady() {} void dAcGirahimu3Second_c::finalizeState_KnifeReady() {} void dAcGirahimu3Second_c::initializeState_KnifeAttack() {} void dAcGirahimu3Second_c::executeState_KnifeAttack() {} void dAcGirahimu3Second_c::finalizeState_KnifeAttack() {} void dAcGirahimu3Second_c::initializeState_SwordBeamReady() {} void dAcGirahimu3Second_c::executeState_SwordBeamReady() {} void dAcGirahimu3Second_c::finalizeState_SwordBeamReady() {} void dAcGirahimu3Second_c::initializeState_SwordBeamAttack() {} void dAcGirahimu3Second_c::executeState_SwordBeamAttack() {} void dAcGirahimu3Second_c::finalizeState_SwordBeamAttack() {} void dAcGirahimu3Second_c::initializeState_SwordBeamRally() {} void dAcGirahimu3Second_c::executeState_SwordBeamRally() {} void dAcGirahimu3Second_c::finalizeState_SwordBeamRally() {} void dAcGirahimu3Second_c::initializeState_GuardJust() {} void dAcGirahimu3Second_c::executeState_GuardJust() {} void dAcGirahimu3Second_c::finalizeState_GuardJust() {} void dAcGirahimu3Second_c::initializeState_Damage() {} void dAcGirahimu3Second_c::executeState_Damage() {} void dAcGirahimu3Second_c::finalizeState_Damage() {} void dAcGirahimu3Second_c::initializeState_SummonSword() {} void dAcGirahimu3Second_c::executeState_SummonSword() {} void dAcGirahimu3Second_c::finalizeState_SummonSword() {} void dAcGirahimu3Second_c::initializeState_EscapeWarp() {} void dAcGirahimu3Second_c::executeState_EscapeWarp() {} void dAcGirahimu3Second_c::finalizeState_EscapeWarp() {}