#include "d/a/b/d_a_b_kr.h" SPECIAL_ACTOR_PROFILE(B_KR, dAcBkr_c, fProfile::B_KR, 0xB7, 0, 0); STATE_DEFINE(dAcBkr_c, StartDemo); STATE_DEFINE(dAcBkr_c, UnderWater); STATE_DEFINE(dAcBkr_c, Appear); STATE_DEFINE(dAcBkr_c, Fight); STATE_DEFINE(dAcBkr_c, Attack); STATE_DEFINE(dAcBkr_c, AttackCrash); STATE_DEFINE(dAcBkr_c, LastFight); STATE_DEFINE(dAcBkr_c, LastDamage); STATE_DEFINE(dAcBkr_c, ArmDamage); STATE_DEFINE(dAcBkr_c, ArmDamage2); STATE_DEFINE(dAcBkr_c, CoreDamage); STATE_DEFINE(dAcBkr_c, SmallDamage); STATE_DEFINE(dAcBkr_c, ArmRecover); void dAcBkr_c::initializeState_StartDemo() {} void dAcBkr_c::executeState_StartDemo() {} void dAcBkr_c::finalizeState_StartDemo() {} void dAcBkr_c::initializeState_UnderWater() {} void dAcBkr_c::executeState_UnderWater() {} void dAcBkr_c::finalizeState_UnderWater() {} void dAcBkr_c::initializeState_Appear() {} void dAcBkr_c::executeState_Appear() {} void dAcBkr_c::finalizeState_Appear() {} void dAcBkr_c::initializeState_Fight() {} void dAcBkr_c::executeState_Fight() {} void dAcBkr_c::finalizeState_Fight() {} void dAcBkr_c::initializeState_Attack() {} void dAcBkr_c::executeState_Attack() {} void dAcBkr_c::finalizeState_Attack() {} void dAcBkr_c::initializeState_AttackCrash() {} void dAcBkr_c::executeState_AttackCrash() {} void dAcBkr_c::finalizeState_AttackCrash() {} void dAcBkr_c::initializeState_LastFight() {} void dAcBkr_c::executeState_LastFight() {} void dAcBkr_c::finalizeState_LastFight() {} void dAcBkr_c::initializeState_LastDamage() {} void dAcBkr_c::executeState_LastDamage() {} void dAcBkr_c::finalizeState_LastDamage() {} void dAcBkr_c::initializeState_ArmDamage() {} void dAcBkr_c::executeState_ArmDamage() {} void dAcBkr_c::finalizeState_ArmDamage() {} void dAcBkr_c::initializeState_ArmDamage2() {} void dAcBkr_c::executeState_ArmDamage2() {} void dAcBkr_c::finalizeState_ArmDamage2() {} void dAcBkr_c::initializeState_CoreDamage() {} void dAcBkr_c::executeState_CoreDamage() {} void dAcBkr_c::finalizeState_CoreDamage() {} void dAcBkr_c::initializeState_SmallDamage() {} void dAcBkr_c::executeState_SmallDamage() {} void dAcBkr_c::finalizeState_SmallDamage() {} void dAcBkr_c::initializeState_ArmRecover() {} void dAcBkr_c::executeState_ArmRecover() {} void dAcBkr_c::finalizeState_ArmRecover() {}