#include "d/a/b/d_a_b_kr_arm.h" SPECIAL_ACTOR_PROFILE(B_KRA, dAcBkra_c, fProfile::B_KRA, 0xB9, 0, 0); STATE_DEFINE(dAcBkra_c, Wait); STATE_DEFINE(dAcBkra_c, InRoom); STATE_DEFINE(dAcBkra_c, InRoomDemo); STATE_DEFINE(dAcBkra_c, Escape); STATE_DEFINE(dAcBkra_c, AttackA); STATE_DEFINE(dAcBkra_c, AttackB); STATE_DEFINE(dAcBkra_c, Damage); void dAcBkra_c::initializeState_Wait() {} void dAcBkra_c::executeState_Wait() {} void dAcBkra_c::finalizeState_Wait() {} void dAcBkra_c::initializeState_InRoom() {} void dAcBkra_c::executeState_InRoom() {} void dAcBkra_c::finalizeState_InRoom() {} void dAcBkra_c::initializeState_InRoomDemo() {} void dAcBkra_c::executeState_InRoomDemo() {} void dAcBkra_c::finalizeState_InRoomDemo() {} void dAcBkra_c::initializeState_Escape() {} void dAcBkra_c::executeState_Escape() {} void dAcBkra_c::finalizeState_Escape() {} void dAcBkra_c::initializeState_AttackA() {} void dAcBkra_c::executeState_AttackA() {} void dAcBkra_c::finalizeState_AttackA() {} void dAcBkra_c::initializeState_AttackB() {} void dAcBkra_c::executeState_AttackB() {} void dAcBkra_c::finalizeState_AttackB() {} void dAcBkra_c::initializeState_Damage() {} void dAcBkra_c::executeState_Damage() {} void dAcBkra_c::finalizeState_Damage() {}