#include "d/a/b/d_a_b_kr_hair.h" SPECIAL_ACTOR_PROFILE(B_KRH, dAcBkrh_c, fProfile::B_KRH, 0xB8, 0, 0); STATE_DEFINE(dAcBkrh_c, Normal); STATE_DEFINE(dAcBkrh_c, Attack); STATE_DEFINE(dAcBkrh_c, Escape); void dAcBkrh_c::initializeState_Normal() {} void dAcBkrh_c::executeState_Normal() {} void dAcBkrh_c::finalizeState_Normal() {} void dAcBkrh_c::initializeState_Attack() {} void dAcBkrh_c::executeState_Attack() {} void dAcBkrh_c::finalizeState_Attack() {} void dAcBkrh_c::initializeState_Escape() {} void dAcBkrh_c::executeState_Escape() {} void dAcBkrh_c::finalizeState_Escape() {}