#include "d/a/d_a_asura_bullet.h" SPECIAL_ACTOR_PROFILE(ASURA_BULLET, dAcAsuraBullet_c, fProfile::ASURA_BULLET, 0x11A, 0, 0); STATE_DEFINE(dAcAsuraBullet_c, Attack); STATE_DEFINE(dAcAsuraBullet_c, Wait); void dAcAsuraBullet_c::initializeState_Attack() {} void dAcAsuraBullet_c::executeState_Attack() {} void dAcAsuraBullet_c::finalizeState_Attack() {} void dAcAsuraBullet_c::initializeState_Wait() {} void dAcAsuraBullet_c::executeState_Wait() {} void dAcAsuraBullet_c::finalizeState_Wait() {}