#include "d/a/d_a_avater_bullet.h" SPECIAL_ACTOR_PROFILE(AVATER_BULLET, dAcAvater_Bullet_c, fProfile::AVATER_BULLET, 0xB0, 0, 0); STATE_DEFINE(dAcAvater_Bullet_c, Move); STATE_DEFINE(dAcAvater_Bullet_c, Wait); void dAcAvater_Bullet_c::initializeState_Move() {} void dAcAvater_Bullet_c::executeState_Move() {} void dAcAvater_Bullet_c::finalizeState_Move() {} void dAcAvater_Bullet_c::initializeState_Wait() {} void dAcAvater_Bullet_c::executeState_Wait() {} void dAcAvater_Bullet_c::finalizeState_Wait() {}