#include "d/a/d_a_avater_race_mng.h" SPECIAL_ACTOR_PROFILE(AVATER_RACE_MNG, dAvater_Race_Mng_c, fProfile::AVATER_RACE_MNG, 0xAF, 0, 2); STATE_DEFINE(dAvater_Race_Mng_c, StartWait); STATE_DEFINE(dAvater_Race_Mng_c, Race); STATE_DEFINE(dAvater_Race_Mng_c, Hide); STATE_DEFINE(dAvater_Race_Mng_c, Finish); STATE_DEFINE(dAvater_Race_Mng_c, LevelUpDemo); STATE_DEFINE(dAvater_Race_Mng_c, Message); void dAvater_Race_Mng_c::initializeState_StartWait() {} void dAvater_Race_Mng_c::executeState_StartWait() {} void dAvater_Race_Mng_c::finalizeState_StartWait() {} void dAvater_Race_Mng_c::initializeState_Race() {} void dAvater_Race_Mng_c::executeState_Race() {} void dAvater_Race_Mng_c::finalizeState_Race() {} void dAvater_Race_Mng_c::initializeState_Hide() {} void dAvater_Race_Mng_c::executeState_Hide() {} void dAvater_Race_Mng_c::finalizeState_Hide() {} void dAvater_Race_Mng_c::initializeState_Finish() {} void dAvater_Race_Mng_c::executeState_Finish() {} void dAvater_Race_Mng_c::finalizeState_Finish() {} void dAvater_Race_Mng_c::initializeState_LevelUpDemo() {} void dAvater_Race_Mng_c::executeState_LevelUpDemo() {} void dAvater_Race_Mng_c::finalizeState_LevelUpDemo() {} void dAvater_Race_Mng_c::initializeState_Message() {} void dAvater_Race_Mng_c::executeState_Message() {} void dAvater_Race_Mng_c::finalizeState_Message() {}