#include "d/a/d_a_bird.h" SPECIAL_ACTOR_PROFILE(BIRD, dBird_c, fProfile::BIRD, 0xA8, 0, 2); STATE_DEFINE(dBird_c, Wait); STATE_DEFINE(dBird_c, PreMove); STATE_DEFINE(dBird_c, Move); STATE_DEFINE(dBird_c, Hide); STATE_DEFINE(dBird_c, RideDemo); STATE_DEFINE(dBird_c, FirstRideDemo); STATE_DEFINE(dBird_c, OutAreaDemo); STATE_DEFINE(dBird_c, RideOff); STATE_DEFINE(dBird_c, OnGround); STATE_DEFINE(dBird_c, Tornado); STATE_DEFINE(dBird_c, SaveStartDemo); STATE_DEFINE(dBird_c, MiniGameWait); STATE_DEFINE(dBird_c, MiniGameMove); STATE_DEFINE(dBird_c, MiniGameEnd); STATE_DEFINE(dBird_c, MiniGameLevelUpDemo); dBird_c *dBird_c::spInstance; void dBird_c::initializeState_Wait() {} void dBird_c::executeState_Wait() {} void dBird_c::finalizeState_Wait() {} void dBird_c::initializeState_PreMove() {} void dBird_c::executeState_PreMove() {} void dBird_c::finalizeState_PreMove() {} void dBird_c::initializeState_Move() {} void dBird_c::executeState_Move() {} void dBird_c::finalizeState_Move() {} void dBird_c::initializeState_Hide() {} void dBird_c::executeState_Hide() {} void dBird_c::finalizeState_Hide() {} void dBird_c::initializeState_RideDemo() {} void dBird_c::executeState_RideDemo() {} void dBird_c::finalizeState_RideDemo() {} void dBird_c::initializeState_FirstRideDemo() {} void dBird_c::executeState_FirstRideDemo() {} void dBird_c::finalizeState_FirstRideDemo() {} void dBird_c::initializeState_OutAreaDemo() {} void dBird_c::executeState_OutAreaDemo() {} void dBird_c::finalizeState_OutAreaDemo() {} void dBird_c::initializeState_RideOff() {} void dBird_c::executeState_RideOff() {} void dBird_c::finalizeState_RideOff() {} void dBird_c::initializeState_OnGround() {} void dBird_c::executeState_OnGround() {} void dBird_c::finalizeState_OnGround() {} void dBird_c::initializeState_Tornado() {} void dBird_c::executeState_Tornado() {} void dBird_c::finalizeState_Tornado() {} void dBird_c::initializeState_SaveStartDemo() {} void dBird_c::executeState_SaveStartDemo() {} void dBird_c::finalizeState_SaveStartDemo() {} void dBird_c::initializeState_MiniGameWait() {} void dBird_c::executeState_MiniGameWait() {} void dBird_c::finalizeState_MiniGameWait() {} void dBird_c::initializeState_MiniGameMove() {} void dBird_c::executeState_MiniGameMove() {} void dBird_c::finalizeState_MiniGameMove() {} void dBird_c::initializeState_MiniGameEnd() {} void dBird_c::executeState_MiniGameEnd() {} void dBird_c::finalizeState_MiniGameEnd() {} void dBird_c::initializeState_MiniGameLevelUpDemo() {} void dBird_c::executeState_MiniGameLevelUpDemo() {} void dBird_c::finalizeState_MiniGameLevelUpDemo() {} void dBird_c::accelerateTowards(mVec3_c &targetDirection) {}