#include "d/a/d_a_bird_npc.h" SPECIAL_ACTOR_PROFILE(BIRD_NPC, dBird_Npc_c, fProfile::BIRD_NPC, 0xA9, 0, 2); STATE_DEFINE(dBird_Npc_c, Hide); STATE_DEFINE(dBird_Npc_c, Fly); STATE_DEFINE(dBird_Npc_c, Chase); void dBird_Npc_c::initializeState_Hide() {} void dBird_Npc_c::executeState_Hide() {} void dBird_Npc_c::finalizeState_Hide() {} void dBird_Npc_c::initializeState_Fly() {} void dBird_Npc_c::executeState_Fly() {} void dBird_Npc_c::finalizeState_Fly() {} void dBird_Npc_c::initializeState_Chase() {} void dBird_Npc_c::executeState_Chase() {} void dBird_Npc_c::finalizeState_Chase() {}