#include "d/a/d_a_bird_zelda_training.h" SPECIAL_ACTOR_PROFILE(BIRD_ZELDA_TRAINING, dBird_ZeldaTraining_c, fProfile::BIRD_ZELDA_TRAINING, 0xAE, 0, 2); STATE_DEFINE(dBird_ZeldaTraining_c, Wait); STATE_DEFINE(dBird_ZeldaTraining_c, Chase); STATE_DEFINE(dBird_ZeldaTraining_c, Finish); void dBird_ZeldaTraining_c::initializeState_Wait() {} void dBird_ZeldaTraining_c::executeState_Wait() {} void dBird_ZeldaTraining_c::finalizeState_Wait() {} void dBird_ZeldaTraining_c::initializeState_Chase() {} void dBird_ZeldaTraining_c::executeState_Chase() {} void dBird_ZeldaTraining_c::finalizeState_Chase() {} void dBird_ZeldaTraining_c::initializeState_Finish() {} void dBird_ZeldaTraining_c::executeState_Finish() {} void dBird_ZeldaTraining_c::finalizeState_Finish() {}