#include "d/a/d_a_bullet_gue.h" SPECIAL_ACTOR_PROFILE(GUE_BULLET, dAcBulletGue_c, fProfile::GUE_BULLET, 0x105, 0, 2); STATE_DEFINE(dAcBulletGue_c, Wait); STATE_DEFINE(dAcBulletGue_c, Hold); STATE_DEFINE(dAcBulletGue_c, TakeOff); void dAcBulletGue_c::initializeState_Wait() {} void dAcBulletGue_c::executeState_Wait() {} void dAcBulletGue_c::finalizeState_Wait() {} void dAcBulletGue_c::initializeState_Hold() {} void dAcBulletGue_c::executeState_Hold() {} void dAcBulletGue_c::finalizeState_Hold() {} void dAcBulletGue_c::initializeState_TakeOff() {} void dAcBulletGue_c::executeState_TakeOff() {} void dAcBulletGue_c::finalizeState_TakeOff() {}