#include "d/a/d_a_control.h" SPECIAL_ACTOR_PROFILE(ENEMY_CONTROL, dAcEnCl_c, fProfile::ENEMY_CONTROL, 0xE0, 0, 0); STATE_DEFINE(dAcEnCl_c, pathMove); STATE_DEFINE(dAcEnCl_c, pathRoof); STATE_DEFINE(dAcEnCl_c, pathStop); STATE_DEFINE(dAcEnCl_c, rangeCheck_All); STATE_DEFINE(dAcEnCl_c, infinite); STATE_DEFINE(dAcEnCl_c, rangeMove); STATE_DEFINE(dAcEnCl_c, rangeSearch); void dAcEnCl_c::initializeState_pathMove() {} void dAcEnCl_c::executeState_pathMove() {} void dAcEnCl_c::finalizeState_pathMove() {} void dAcEnCl_c::initializeState_pathRoof() {} void dAcEnCl_c::executeState_pathRoof() {} void dAcEnCl_c::finalizeState_pathRoof() {} void dAcEnCl_c::initializeState_pathStop() {} void dAcEnCl_c::executeState_pathStop() {} void dAcEnCl_c::finalizeState_pathStop() {} void dAcEnCl_c::initializeState_rangeCheck_All() {} void dAcEnCl_c::executeState_rangeCheck_All() {} void dAcEnCl_c::finalizeState_rangeCheck_All() {} void dAcEnCl_c::initializeState_infinite() {} void dAcEnCl_c::executeState_infinite() {} void dAcEnCl_c::finalizeState_infinite() {} void dAcEnCl_c::initializeState_rangeMove() {} void dAcEnCl_c::executeState_rangeMove() {} void dAcEnCl_c::finalizeState_rangeMove() {} void dAcEnCl_c::initializeState_rangeSearch() {} void dAcEnCl_c::executeState_rangeSearch() {} void dAcEnCl_c::finalizeState_rangeSearch() {}