#include "d/a/d_a_demo_npc_bird.h" SPECIAL_ACTOR_PROFILE(DEMO_NPC_BIRD, dAcDemoNpcBird_c, fProfile::DEMO_NPC_BIRD, 0x2F, 0, 2); STATE_DEFINE(dAcDemoNpcBird_c, Hide); STATE_DEFINE(dAcDemoNpcBird_c, Call); STATE_DEFINE(dAcDemoNpcBird_c, Fly1); STATE_DEFINE(dAcDemoNpcBird_c, Fly2); STATE_DEFINE(dAcDemoNpcBird_c, Fly3); void dAcDemoNpcBird_c::initializeState_Hide() {} void dAcDemoNpcBird_c::executeState_Hide() {} void dAcDemoNpcBird_c::finalizeState_Hide() {} void dAcDemoNpcBird_c::initializeState_Call() {} void dAcDemoNpcBird_c::executeState_Call() {} void dAcDemoNpcBird_c::finalizeState_Call() {} void dAcDemoNpcBird_c::initializeState_Fly1() {} void dAcDemoNpcBird_c::executeState_Fly1() {} void dAcDemoNpcBird_c::finalizeState_Fly1() {} void dAcDemoNpcBird_c::initializeState_Fly2() {} void dAcDemoNpcBird_c::executeState_Fly2() {} void dAcDemoNpcBird_c::finalizeState_Fly2() {} void dAcDemoNpcBird_c::initializeState_Fly3() {} void dAcDemoNpcBird_c::executeState_Fly3() {} void dAcDemoNpcBird_c::finalizeState_Fly3() {}