#include "d/a/d_a_girahimu_sword_beam.h" SPECIAL_ACTOR_PROFILE(GH_SWORD_BEAM, dAcGirahimuSwordBeam_c, fProfile::GH_SWORD_BEAM, 0x116, 0, 0); STATE_DEFINE(dAcGirahimuSwordBeam_c, BulletMove); STATE_DEFINE(dAcGirahimuSwordBeam_c, Damage); void dAcGirahimuSwordBeam_c::initializeState_BulletMove() {} void dAcGirahimuSwordBeam_c::executeState_BulletMove() {} void dAcGirahimuSwordBeam_c::finalizeState_BulletMove() {} void dAcGirahimuSwordBeam_c::initializeState_Damage() {} void dAcGirahimuSwordBeam_c::executeState_Damage() {} void dAcGirahimuSwordBeam_c::finalizeState_Damage() {}