#include "d/a/d_a_heartf.h" SPECIAL_ACTOR_PROFILE(HEART_FLOWER, dAcHeartf_c, fProfile::HEART_FLOWER, 0x127, 0, 7); STATE_DEFINE(dAcHeartf_c, Wait); STATE_DEFINE(dAcHeartf_c, Wind); STATE_DEFINE(dAcHeartf_c, Break); STATE_DEFINE(dAcHeartf_c, Sync); STATE_DEFINE(dAcHeartf_c, Water); STATE_DEFINE(dAcHeartf_c, Spore); void dAcHeartf_c::initializeState_Wait() {} void dAcHeartf_c::executeState_Wait() {} void dAcHeartf_c::finalizeState_Wait() {} void dAcHeartf_c::initializeState_Wind() {} void dAcHeartf_c::executeState_Wind() {} void dAcHeartf_c::finalizeState_Wind() {} void dAcHeartf_c::initializeState_Break() {} void dAcHeartf_c::executeState_Break() {} void dAcHeartf_c::finalizeState_Break() {} void dAcHeartf_c::initializeState_Sync() {} void dAcHeartf_c::executeState_Sync() {} void dAcHeartf_c::finalizeState_Sync() {} void dAcHeartf_c::initializeState_Water() {} void dAcHeartf_c::executeState_Water() {} void dAcHeartf_c::finalizeState_Water() {} void dAcHeartf_c::initializeState_Spore() {} void dAcHeartf_c::executeState_Spore() {} void dAcHeartf_c::finalizeState_Spore() {}