#include "d/a/d_a_hidory_fire.h" SPECIAL_ACTOR_PROFILE(HIDORY_FIRE, dAcHidoryFire_c, fProfile::HIDORY_FIRE, 0x10B, 0, 0); STATE_DEFINE(dAcHidoryFire_c, BulletMove); STATE_DEFINE(dAcHidoryFire_c, Damage); void dAcHidoryFire_c::initializeState_BulletMove() {} void dAcHidoryFire_c::executeState_BulletMove() {} void dAcHidoryFire_c::finalizeState_BulletMove() {} void dAcHidoryFire_c::initializeState_Damage() {} void dAcHidoryFire_c::executeState_Damage() {} void dAcHidoryFire_c::finalizeState_Damage() {}