#include "d/a/d_a_insect_ant.h" SPECIAL_ACTOR_PROFILE(INSECT_ANT, dAcInsectAnt_c, fProfile::INSECT_ANT, 0x16D, 0, 3); STATE_DEFINE(dAcInsectAnt_c, Wait); STATE_DEFINE(dAcInsectAnt_c, Walk); STATE_DEFINE(dAcInsectAnt_c, Escape); STATE_DEFINE(dAcInsectAnt_c, Dig); STATE_DEFINE(dAcInsectAnt_c, Dead); STATE_DEFINE(dAcInsectAnt_c, Finalize); void dAcInsectAnt_c::initializeState_Wait() {} void dAcInsectAnt_c::executeState_Wait() {} void dAcInsectAnt_c::finalizeState_Wait() {} void dAcInsectAnt_c::initializeState_Walk() {} void dAcInsectAnt_c::executeState_Walk() {} void dAcInsectAnt_c::finalizeState_Walk() {} void dAcInsectAnt_c::initializeState_Escape() {} void dAcInsectAnt_c::executeState_Escape() {} void dAcInsectAnt_c::finalizeState_Escape() {} void dAcInsectAnt_c::initializeState_Dig() {} void dAcInsectAnt_c::executeState_Dig() {} void dAcInsectAnt_c::finalizeState_Dig() {} void dAcInsectAnt_c::initializeState_Dead() {} void dAcInsectAnt_c::executeState_Dead() {} void dAcInsectAnt_c::finalizeState_Dead() {} void dAcInsectAnt_c::initializeState_Finalize() {} void dAcInsectAnt_c::executeState_Finalize() {} void dAcInsectAnt_c::finalizeState_Finalize() {}