#include "d/a/d_a_insect_beetle.h" SPECIAL_ACTOR_PROFILE(INSECT_BEETLE, dAcInsectBeetle_c, fProfile::INSECT_BEETLE, 0x16A, 0, 3); STATE_DEFINE(dAcInsectBeetle_c, Wait); STATE_DEFINE(dAcInsectBeetle_c, Walk); STATE_DEFINE(dAcInsectBeetle_c, Escape); STATE_DEFINE(dAcInsectBeetle_c, Fly); STATE_DEFINE(dAcInsectBeetle_c, Fall); STATE_DEFINE(dAcInsectBeetle_c, Getup); STATE_DEFINE(dAcInsectBeetle_c, Finalize); STATE_DEFINE(dAcInsectBeetle_c, Dead); STATE_DEFINE(dAcInsectBeetle_c, EscapeChild); void dAcInsectBeetle_c::initializeState_Wait() {} void dAcInsectBeetle_c::executeState_Wait() {} void dAcInsectBeetle_c::finalizeState_Wait() {} void dAcInsectBeetle_c::initializeState_Walk() {} void dAcInsectBeetle_c::executeState_Walk() {} void dAcInsectBeetle_c::finalizeState_Walk() {} void dAcInsectBeetle_c::initializeState_Escape() {} void dAcInsectBeetle_c::executeState_Escape() {} void dAcInsectBeetle_c::finalizeState_Escape() {} void dAcInsectBeetle_c::initializeState_Fly() {} void dAcInsectBeetle_c::executeState_Fly() {} void dAcInsectBeetle_c::finalizeState_Fly() {} void dAcInsectBeetle_c::initializeState_Fall() {} void dAcInsectBeetle_c::executeState_Fall() {} void dAcInsectBeetle_c::finalizeState_Fall() {} void dAcInsectBeetle_c::initializeState_Getup() {} void dAcInsectBeetle_c::executeState_Getup() {} void dAcInsectBeetle_c::finalizeState_Getup() {} void dAcInsectBeetle_c::initializeState_Finalize() {} void dAcInsectBeetle_c::executeState_Finalize() {} void dAcInsectBeetle_c::finalizeState_Finalize() {} void dAcInsectBeetle_c::initializeState_Dead() {} void dAcInsectBeetle_c::executeState_Dead() {} void dAcInsectBeetle_c::finalizeState_Dead() {} void dAcInsectBeetle_c::initializeState_EscapeChild() {} void dAcInsectBeetle_c::executeState_EscapeChild() {} void dAcInsectBeetle_c::finalizeState_EscapeChild() {}